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Thread Statistics | Show CCP posts - 8 post(s) |
Alara IonStorm
Agent-Orange
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Posted - 2010.10.27 15:24:00 -
[1]
600th Post Mega Snipe!
I fell off the Sniper wagon...
So who is winning the Nerf, don't Nerf battle?
-- I am now on a Crusade to Fix the Omen!
For Great Justice!
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Alara IonStorm
Agent-Orange Nabaal Syndicate
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Posted - 2010.11.12 22:37:00 -
[2]
Originally by: Whinis 31 As far as the skill trees go drakes take little to no time to become effective in where as harbies or zealots takes months. My friend recently just started the game 10/31/10 and yesterday 11/12/10 is now able to fly a fully tech 2 fitted drake minus the launchers ( 1 week away). However I have amarr friends that are on month 3 and just getting tech 2 lasers as they need almost 3 times the skills for medium lasers as apposed to missiles. shield skills also take relatively low time to train for passive tank compared to armour tank. However aside from skills not sure on how they fair in battle yet.
That is very vague...
You do not mention what missiles he will be getting, HAM's or Heavies. That means he could have a close combat Drake or a range Drake. It takes on average only 30days to get Lasers and you get the short and ranged versions while your friend has to pick one or the other.
I doubt in 12 days he has Weapons Upgrade 4, Engineering 5 and Electronics 5 to fit the ship. Nor does he have the Battlecruiser skill high enough to heavily benefit from the massive tank or the 5 anti Frig Drone with DI to make them effective.
In short he is getting one type of tech 2 weapon on a ship that lacks the support to be flown properly.
-- I am now on a Crusade to Fix the Omen!
For Great Justice!
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Alara IonStorm
Agent-Orange Nabaal Syndicate
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Posted - 2010.11.13 12:57:00 -
[3]
Originally by: Infinity Ziona You asked why people cross train Caldari for the Drake.
The same reason so many, and I mean so so many people of all races cross train minmatar. Infact look at any PVP corp and it is a sea of Minmatar ships lead by the ever popular Hurricane.
Who just got top spot on the who kiied the most ship board in CCP's latest Q3 report. Along with 9 other Minmatar ships. And yet despite there being more Drakes in the game, due to everyone and there mother flying them for PVE as well. Hurricane preformance vs loss and preformence vs Drake is much higher. Even then right below it the Vegabond gets more then half the amount of kills over a Drake, a Minmatar ship that cost a lot more. So it seems the Caldari's major contender is jamed between to Minmatar ships.
So for everyone who cross trained Caldari for the Drake there is another who trained Minmatar for the Cane.
-- I am now on a Crusade to Fix the Omen!
For Great Justice!
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Alara IonStorm
Agent-Orange Nabaal Syndicate
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Posted - 2010.11.13 15:09:00 -
[4]
Edited by: Alara IonStorm on 13/11/2010 15:09:18
Originally by: Mauricius In my opinion all tier 2 BC should be nerfed. Yes I am serous. I know we all love our harbies drakes and canes but they are just way too OP. Seriously why should you fly a damage boat with insane EHP and and insane DPS for 60 +/- 15 mil totally fully fitted? These days it is hard to win a fight against them even in a decent BS.
You just get 70 percent of BS for 40% of a price. Ridiculous. People don't train BS anymore... Fully fitted Megathron with rigs goes up to 165mil. Hurricane for 75. (insurance included?) There is no way to win against 2 canes if they know what they are doing. Same goes for drakes.
Only ship that is practically different than other gun/launcher BC platforms is Myrmidon witch us virtually useless in large engagements, but still quite dangerous in small fights and good for PVE.
Or simply go for BS boost. Cuz this small difference in usefulness is just way to small!
And dear God, Amarr look much different than before! They still have practically no cruiser and not enough CPU (there comes in the extra low slot very handy). They are absolute power in large engagements. Except when it lags. Then you just put t1 Minmartar guns on your Abbaddon and off you go. Gellenteans have virtually nothing to do in 0.0 except plex in Ishtars or something. Only exception is Megathron which is still a very good ship. Deimos and Astarte are such a total **** in 20+ gangs that you feel like going militia again... Even with rails you can't compare them with Zealots, Munins, and Slepniers. Even a Hurricane out-powers the Astarte in many aspects of blob warfare.
Gallente needs boost, it never has been bosted since 2005. never!
I don't know what game you play, but I am playing Teir 2 Battlecruisers Online.
Really I would prefer removing the Teir system over that. And buffing the fitting regs and Slots of the lower Teir Cruisers and Frigates. Then Bringing the Teir 2 Battlecruisers more inline with there Teir 1 Associates.
Roles not Teirs!
-- I am now on a Crusade to Fix the Omen!
For Great Justice!
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Alara IonStorm
Agent-Orange Nabaal Syndicate
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Posted - 2010.11.29 01:56:00 -
[5]
Originally by: Kenji Kikuta In my oppinion, the problem with the Drake is that it can project huge damage in the range of 50 to 100 km. Sure, there is a delay until the hurt hits the target, but still, it is comparable to (or better than) a BS fighting in this range. This leads to the conclusion that missile range needs to be balanced.
Is it reasonable that a BC, without any range mods, should be able to project huge damage up 50-100 km? The answer is no.
My proposal is to reduce missile range significantly and introduce a new low slot module that boosts missile range and explosion radius or velocity (very much similar to a tracking enhancers for turret weapons).
This way, missile users have to decide, low dps up to a long distance OR high dps up to a short distance. As it should be, and is for turret weapons.
How the exact balancing should be done, I leave that for CCP.
I agree entirely, Drakes them selves are not OP. Harbingers tank near the same and can be Capboosted and run a Med Neut, Hurricanes are fast and have insane DPS with excellent fitting a duel Neuts and the Myrm may not be the best but can fit any gun type, has a mean tank(active and passive) and deals consderable DPS. Fight a HAM Drake with those and it pretty much comes down to SP and player skill.
The problem is Drake Blobs with Projection and DPS. There long range fits are incredible and something should be done. I don't support a Drake Nerf but do support a Heavy Nerf the same way Harbingers can only do similar Dmg with beams if they use Multi gimping range. I would not like to see a change till Caldari and Minmatar sheild battleships have there place and Sheild Carriers can be used effectively with them.
I am glad Caldari have a fleet ship but I would prefer it be the Raven and Rokh.
-- I am now on a Crusade to Fix the Omen!
For Great Justice!
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Alara IonStorm
Agent-Orange Nabaal Syndicate
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Posted - 2010.12.03 09:59:00 -
[6]
Edited by: Alara IonStorm on 03/12/2010 10:06:27
Originally by: Kai Yuen Oh please, HAMs fail. Every other close range high DPS weapon type in the game takes LESS fitting power than its long range cousin, yet missiles are the other way around. Why in the hell? Would should pulses be easy to fit and beams take more fitting power when HAMs take more fitting power than HMLs? Fitting a Drake with HAMs while maintaining the tank of its HML cousin is a *****, if not impossible. Leave the Drake AND heavy missiles alone.
This...
So much this. My Tech II, 425 Cane fits like a glove w/o AWU. But good forebid I want to fit a HAM Drake. Compare the fitting on Heavies next to Arties or Rails or Beams.
Hell try fitting any Battlecruiser or Cruiser as well as with Autocannons.
Originally by: Kai Yuen
Face it, the Raven will NEVER be good at sniping. Missile DPS just takes way too long to apply itself, especially at the range cruise missiles are meant to function at.
I always hoped they would allow it to be an effective Fleet Torp Boat. You know, 7 Mids, 4 Lows no need of that stupid RCU and spider tankable.
But Torps are meh in the current battlefeild anyway.
-- I am now on a Crusade to Fix the Omen!
For Great Justice!
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Alara IonStorm
Agent-Orange Nabaal Syndicate
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Posted - 2010.12.04 02:17:00 -
[7]
Edited by: Alara IonStorm on 04/12/2010 02:17:23
That list is number of times they appear on a mail and suprise missile spam makes the distance but in actual kill mails gotten by the ship the Hurricane rules small gang warfare.
Q3 Report on killmails by ship.
1 Hurricane 29,346 2 Drake 24,012 3 Vagabond 13,296 4 Zealot 11,800 5 Sabre 10,919 6 Harbinger 10,888 7 Dramiel 8,675 8 Rifter 6,350 9 Cynabal 6,139 10 Thrasher 4,773 11 Tempest 4,468 12 Megathron 4,207 13 Rupture 4,061 14 Armageddon 4,039 15 Hound 3,962 16 Myrmidon 3,831 17 Abaddon 3,668 18 Loki 3,622 19 Manticore 3,622 20 Tengu 3,611
-- I am now on a Crusade to Fix the Omen!
For Great Justice!
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Alara IonStorm
Agent-Orange Nabaal Syndicate
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Posted - 2010.12.04 04:06:00 -
[8]
Originally by: Solid Prefekt The report does NOT list how many times they are listed on the killmail. The report says which ship GETS the actual KILLMAIL in their inbox. So if the 350 man Drake fleet gets one kill it shows as one drake kill in the above stats. You have to be ******ed if you are think that more people pvp in the Hurricane over the Drake. You don't see 350 man Hurricane fleets or even a 50 man Hurricane fleet.
Well duh the cane still gets more mails because you don't need a large fleet to use them effectively. Even if there is 300 Drakes on the Mail it is still one ship killed. Not only that but the Drake is also Caldari's small gang ship, so that includes HAM Drakes. Canes are used more in PVP just not in Blobs.
Originally by: Solid Prefekt
Someone brought up the point that Caldari does not have many pvp options. Would the drake lovers be happy if they nerfed the Drake and at the same time buffed other Caldari ships so they now had more options?
Yes, that is pretty much our only concern, that and not nerfing the small gang fit.
-- I am now on a Crusade to Fix the Omen!
For Great Justice!
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Alara IonStorm
Agent-Orange Nabaal Syndicate
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Posted - 2010.12.14 13:46:00 -
[9]
Originally by: Aerilis
Angel ships are expensive, skill intensive(piloting skill and SP), and can be neuted and TD'd. These things are what you would call "counters", and all of these things can be done very easily with much cheaper ships. Paper will beat Angel's rock, but the only way to beat a Drake's rock is with... two rocks.
Yes Angel Ships do happen to die when you build your set up specifically around killing angel ships. Oops, did I say die, I meant escape because the only thing that can catch them before they leave is a Rapier.
The only way to beat a Drakes Rock huh, well the Harbinger will do it at close range, so will the active Myrm, at long range, pick a Battleship any Battleship. The other battlecruisers can fight the Drake at close range on there turf easy. Yet you are complaining the Drake does it better at it's prefered range. -- I can not decide on a sig yet.
Under Construction.
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Alara IonStorm
Agent-Orange Nabaal Syndicate
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Posted - 2010.12.14 13:52:00 -
[10]
Edited by: Alara IonStorm on 14/12/2010 13:52:46
Originally by: Pinky Starstrider
1. Kill their tackle and Warp off. 2. Get a Warp in on the fleet. 3. Burn away from them. 4. Bring BS support. 5. Use EWAR
I am afraid that stratagy is incorrect. The correct stratagy is to sit and stare at the screen slack jawed as you die. Then run to the forums and call for a nerf.
L2Tactics Sir and stop talking bout warp in's and counters.
-- I can not decide on a sig yet.
Under Construction.
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